ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="cnter"/><TEXT>Escape Pod</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>The last scrabble for pods before explosion is everyones nightmare. This lucky person has managed to escape safely.</TEXT><PARA/><TEXT> NO doubt the inhabitant of this pod will pay some money when dropped off at a station.</TEXT><PARA/><POP/></RDL></xml>")
units_per_container = 1
loot_appearance = lootcrate_escape_pod
decay_per_second = 0
volume = 1.000000
hit_pts = 250
[Commodity]
nickname = civilians
ids_name = 0 ;GENERATESTRRES("Civilians")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="cnter"/><TEXT>Escape Pod</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>Not everyone works and lives on stations.These people want to go to work. To the stations please!</TEXT><PARA/><POP/></RDL></xml>")
units_per_container = 1
loot_appearance = lootcrate_escape_pod
decay_per_second = 0
volume = 0.5000000
hit_pts = 250
[Commodity]
nickname = Civilians2
ids_name = 0 ;GENERATESTRRES("Civilians")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="cnter"/><TEXT>Escape Pod</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>Hard days work.These people need a lift home please.To the nearest planet.</TEXT><PARA/><POP/></RDL></xml>")